![]() The bug works like this: For the "somersault" trick, you must headshot the guard after you've knocked him out, but before his falling animation completes fully. This bug in enemy AI (which involves a guard standing up and dying again after being knocked out) has been passed around but nobody can seem to understand how the bug works. Solo AI Bugs Dramatic Death / Somersault Bug Pausing and unpausing will restart the music. Occasionally, the music won't play when starting or restarting the Air Force One mission and quickly pressing a button to skip the intro. If the music track changes at the very last split-second of the match, the new music will play on the results screen instead of the results music.This bug seems to crop up at the beginning of matches. An oversight in programming can lead to music lasting only a second before changing to the next track.You cannot return once you exit since the door is locked. If you shoot out the guardrail near the lifts on the ground floor, then speed-strafe at the glass wall above the lobby's entrance, you will occasionally clip through the glass above the door and fall outside, often past the collision boundaries of the road and outside of the level to your death. Occasionally a Simulant will simply fade away if it can't do a death animation, usually if shot into a wall or corner.More of an oversight, the Disguise does not change your first-person model. Then in the Night Vision training, simply wearing the Night Vision is enough to finish the mission since the state of the light switch was kept. The cause is unknown.Ī scripting oversight, press B to try to activate the light switch in another Device Training mission. ![]() Occasionally fly-by-wire missiles will hang the game upon detonation. ![]()
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